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Maiu Online
If game do not work please use this link:
Hey,
This is my personal project of the browser 3D MMOPRG game. I've been working on this for several months. It was written totally from scratch server is in java and client in TS + babylonjs.
Project is under heavy development :D I'm planning beta/official early access within few months.
I'd love to gather community around it so if interested please leave some trace!
Hope You like it :)
More info on discord:
https://discord.gg/BeGQWk6zeK
And my YT channel:
https://www.youtube.com/@MaiuOnline
Updated | 18 days ago |
Status | In development |
Platforms | HTML5 |
Release date | Aug 31, 2024 |
Author | Maiu Online |
Genre | Role Playing |
Tags | 3D, Action RPG, babylonjs, Hack and Slash, Indie, mmo, MMORPG |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Multiplayer | Server-based networked multiplayer |
Links | YouTube, Community |
Development log
- Browser 3D MMORPG - Maiu Online - #8 - Finished rewriting UI to html18 days ago
- Browser 3D MMORPG - Maiu Online - #7 - Huge performance boost36 days ago
- Browser 3D MMORPG - Maiu Online - #6 - Items ownership40 days ago
- JavaScript Browser 3D MMORPG - Maiu Online - #5 - Party System41 days ago
- JavaScript Browser 3D MMORPG - Maiu Online - #4 - Trade System52 days ago
- JavaScript Browser 3D MMORPG - Maiu Online - #3 - NEW GUI91 days ago
- JavaScript Browser 3D MMORPG - Maiu Online - #2 - Npc quest status iconNov 10, 2024
- JavaScript Browser 3D MMORPG - Maiu Online - #1Sep 02, 2024
Comments
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Hey! The game looks promising and works smoothly. I killed 15 ninjas ;)
Thanks! Ninjas are the best!
Recently I reworked movement system, purpose was to improve smoothness (I had some issues with it) and I'm happy that it works nicely.
In near future I'll be working on the new zone and more content so game should look and feel more professional :)
not gonna lie this game is pretty fun. ive been stuck playing for like 8 minutes
Thanks! My goal is to make fun fast paced combat with agility elements and still there are plenty to improve.
Will do my best to make it even more fun :)
this is really cool, keep it up!
Thanks a lot!
can I just ask, what software did you use?
Server is written in pure Java + Spring for http and Socket connectivity. Client is TypeScript and babylons as 3D graphic render engine. I didn't use any other dedicated software. Even have my own map editor (draft for now, but current game map along with collisions data was created with it). For sure it's not as optimal as possible but I'm really surprised about server performance, it's really good and are still stuff to optimise. Regarding client performance there's a one big thing to add which are Vertex Animations. This will improve performance a lot. Right now game works ok on regular computer but it can be much more efficient. - Will add plenty stuff to the game: environment, better skill effects etc so I'll need better performance.
wow I can't thank you enough especially since you took the time to write all that out. thanks so much bro, have a great day!