Devlog
- February 11, 2025 by Maiu Online#rpg, #mmo, #javascript, #mmorpg, #3D, #babylonjs, #indie, #solodevGame Demo: https://maiu-online.io/ Hello Adventurers! Next milestone is done. Finished rewriting UI to html, it will make UI more maintainable and also enabled windows dragging... Continue reading
- January 25, 2025 by Maiu Online#rpg, #mmo, #mmorpg, #performance, #solodev, #indie, #browserGame Demo: https://maiu-online.io/ Hey! Finally I manage to finish one the most impactful performance improvement, which are VAT animations. Instead computing each frame rigged animations for each mon... Continue reading
- January 20, 2025 by Maiu Online#rpg, #mmo, #mmorpg, #browser, #multiplier, #javascript, #babylonjsHello Adventurers! Small update today. Just added drop items ownership , need to wait 10s until will be able to pickup item dropped by other player or monster killed by other player. Items ownership i... Continue reading
- January 19, 2025 by Maiu Online#RPG, #mmo, #Multiplayer, #MMORPG, #online, #IndieHello Adventurers, Next big update after which one I would say that its finally multiplier game. With party system it's possible to play together with the friends. Monster experience, Q progress, coin... Continue reading
- January 08, 2025 by Maiu Online#rpg, #mmo, #multiplayer, #mmorpg, #online, #indieHello, For some time I was not updating progress from the game. In the past few weeks did a lot of coding and discovery work to prepare game for multizone design. Today I added support for trade syste... Continue reading
- December 01, 2024 by Maiu Online#MMORPG, #RPG, #indie, #multiplayer, #mmo, #online, #devlogHello Adventurers, New not as ugly as before GUI arrived ! I was working on client side refactoring and at some point I just tried to make one gui element looks better and it turned out into rewriting... Continue reading
- November 10, 2024 by Maiu Online#3D, #Action RPG, #Hack and Slash, #Indie, #Massively multiplayer, #mmo, #MMORPG, #Multiplayer, #online-multiplayerHello Adventurers, Long time no see! Recently I was spending less time on the project and I was focused on server side stuff. I refactored a lot of code and also did few improvements. This time I adde... Continue reading